

If that doesn't help then potentially it could also be related to memory bandwidth (less likely but that's the advantage dGPUs have over any iGPU, even those with unified memory).

The performance cores provide stable ~60 FPS average, with drops to 30 FPS when lots of particle effects are in the field of view - you can try altering graphical settings in the game to limit this effect - Blizzard did add option to control the density of such effects - although it can affect how mechanics look. In terms or raid/combat performance it also looks good. I can't test M1 myself right now but from what M1 users are posting on YouTube the M1 is achieving performance between RX460 (and RX470 mining version) and GTX 1050 Ti - looking at Dazar'alor FPS (looks like above RX460 and below 1050 Ti). Initially WoW was running through Rosetta but Blizzard was quick to provide a native version. Users did report some crashes on Big Sur but some hot fixes prior to launch seems to have fixed some if not most/all problems.Īrdenweald is quite GPU demanding zone but at mode 1 and old iGPU managesĪnd in Oribos we run out of RAM Apple M1 and WoWĪpple M1 ARM SoC has a much more efficient iGPU and CPU cores than ancient i5-4260U. The chips are soldered down and you can decide only at the time of purchase. In some devices, many of Apple, you can't replace or add more RAM. To play WoW you really need 8GB of RAM and for best experience and device longevity - 16GB. In both open zones the FPS was as it was before, however Oribos was close to unplayable with long lag/stutter periods - the system and the game needed more than 4GB of RAM and thus macOS resolved to swap files (which are way slower than actual RAM).
WORLD OF WARCRAFT ON MAC MINI 1080P
On Shadowlands Beta I tested it at 1080p mode 1 in few zones: Surprisingly it didn't really stutter - you can check the original review. On the previous macOS version at mode 1 1080p (very low settings) this old Mac Mini was able to pull up to 34 FPS average in Dazar'alor offering somewhat playable experience. The CPU has an Intel HD Graphics 5000 which in terms of performance is below UHD 630 listed as minimal requirements. I've dusted out my old Mac Mini from late 2014 running Intel Core i5-4260U with only 4GB of RAM. MacOS 11 Big Sur brings the usual changes and improvements to the operating system. Let's take a look at how well it can run World of Warcraft.
WORLD OF WARCRAFT ON MAC MINI CODE
I guess that if WoW was ported that fast, their code base should be clean enough to be simply re-compiled (with a few changes here and there).Apple has released a new version of the macOS operating system - Big Sur - as well as new hardware - Mac Mini and laptops powered by Apple M1 ARM silicon. But usually everything is already properly aligned in our case. Most of the code was pure C++ with pointers and all. I have been working on cross-platform application for iOS and x86 for years and 99.99% of the code requires no change at all (and the changes were mostly due to some "hacky" code). It's not quite that easy, you need to fix all of your unaligned pointer dereferences which were previously generally fine on x86.

I'd be surprised Blizzard don't do it soon or later for SC2. Yea, unless you have some assembly language code (which would be very surprising), it's just a checkbox to recompile and build an x86/ARM fat binrary. That's cool, i didn't think it was that easy Hopefully SC2 will be recompiled for ARM.
